Website powered by
Beau Loykens
Beau Loykens
Game graphics designer | student @howestDAE
Antwerp, Belgium

Summary

Modelling:
3ds Max - modeling, unwrapping, baking, lighting
Zbrush - detailed sculpting, retopo, polypaint
Maya - Rigging

Texturing:
Photoshop - texturing, presentation, using render passes, color grading, ...
Substance painter - Texturing, PBR workflow

Engines:
Unreal - asset implementation, shaders, level design, level creation and decoration, lighting
Unity - asset implementation, shaders, level design, level creation and decoration, lighting

Skills

Environment Design3D ModelingCharacter ModelingEnvironment ModelingCharacter Designassets designstylised design and creation